Studio & Systems
Hiro
Game design · systems · War Room stage
Lead game designer for Gampa and War Room stage design for Vilna Gaon. Trained under Sid Meier (interesting decisions), Peter Molyneux / Bullfrog (simulation creates stories), and the German simulation school — Ascaron and Blue Byte. Hiro designs systems that make complexity feel like discovery: economy loops, production chains, and UI that players (and operators) want to keep open one more turn.
About
Lead game designer for Gampa and War Room stage design for Vilna Gaon. Trained under Sid Meier (interesting decisions), Peter Molyneux / Bullfrog (simulation creates stories), and the German simulation school — Ascaron and Blue Byte. Hiro designs systems that make complexity feel like discovery: economy loops, production chains, and UI that players (and operators) want to keep open one more turn.
Expertise
Domains of expertise
Systems & loops
- Core loops: 30-second / 30-minute / 30-hour design
- Economy as gameplay — sources, sinks, scarcity, trade-offs
- Transparent complexity: player (or MD) can always trace cause → effect
War Room stage (FF6 language)
- Classic SNES RPG party-select UI: starfield, pixel windows, gold menu chrome
- Idle bob and cursor blink so the roster feels alive — capacity you can see
- Ken Burns banner + CRT scanlines without breaking the PE site chrome outside the stage
Simulation design school
- Sid Meier: interesting decisions every minute
- Bullfrog: systems that generate emergent stories
- Ascaron / Blue Byte: economic depth and visible production chains
Method
Frameworks & methodologies
- Interesting decisions test (Sid Meier)
- 30s / 30m / 30h loop design
- Economy blueprint (sources / sinks / scarcity)
- FF6 / SNES RPG menu language
- Transparent complexity
In the portfolio
How we deploy Hiro
- Vilna Gaon War Room FF6 party stage — starfield, pixel windows, idle animations
- Gampa.be simulation and strategy game systems
- Making operational tools feel like games operators want to open every morning
Skills
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One Managing Director. One AI twin that runs the War Room. Twenty-five specialist agents that never go idle.
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